Below are the resources referred to or cited by the developer(s) of the original unit:
ACM SIGCHI, http://sigchi.org/publications/.
Fogg, B (2003) Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies), San Francisco: Morgan Kaufmann.
Garrett, J (2010) The Elements of User Experience: User-Centered Design for the Web and Beyond (Voices That Matter), 2nd edn, Berkeley CA: New Riders.
Kurzweil, R (1999) The Age of Spiritual Machines: When Computers Exceed Human Intelligence, New York: Penguin Books.
MIT Media Lab, http://www.media.mit.edu/.
Saffer, D (2009) Designing Gestural Interfaces: Touchscreens and Interactive Devices, Sebastopol, CA: O'Reilly Media.
Sharp, H, Rogers, Y and Preece, J (2007) Interaction Design: Beyond Human-Computer Interaction, Chichester, UK: J Wiley & Sons.
Stanford University HCI Group, http://hci.stanford.edu/.
Stibel, J (2009) Wired for Thought: How the Brain Is Shaping the Future of the Internet, Boston: Harvard Business School Publishing.
Tidwell, J (2010) Designing Interfaces, Sebastopol, CA: O'Reilly Media.
White, B (2008) Second Life: A Guide to Your Virtual World, Indianapolis: Que Publishing.
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