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Hyperreality

15 一月, 2016 - 09:49

Hyperreality occurs wherein the artifact is even better than the real thing. In a three-stage process, we have (1) the real original, (2) the image of the original, and (3) the image uncoupled and freed from the real original. Examples include the fantasy world of theme parks (Disneyland), virtual reality (role-playing MUDs, MOOs and GMUKs14), situation comedies ( Third Rock from the Sun ), films ( The Lost World ), and computer games ( Myst ). These are examples of what was previously considered a simulation or reflection becoming real--indeed, more real than the real thing. Hyperreality provokes a general loss of the sense of authenticity--i.e., what is genuine, real, or original.