The following is a series of exercises using TurtleWorld. They are meant to be fun, but they have a point, too. While you are working on them, think about what the point is.

The following sections have solutions to the exercises, so don’t look until you have ﬁnished (or at least tried).

1. Write a function called `square` that takes a parameter named `t`, which is a turtle. It should use the turtle to draw a square.

Write a function call that passes `bob` as an argument to `square`, and then run the program again.

2. Add another parameter, named `length`, to `square`. Modify the body so length of the sides is `length`,
and then modify the function call to provide a second argument. Run the program again. Test your program with a range of values for `length`.

3. The functions `lt` and `rt` make 90-degree turns by default, but you can provide a second argument that speciﬁes the number of
degrees. For example, `lt(bob, 45)` turns `bob` 45 degrees to the left.

Make a copy of `square` and change the name to `polygon`. Add another parameter named n and modify the body so it draws an n-sided
regular polygon. Hint: The exterior angles of an n-sided regular polygon are 360/*n* degrees.

4. Write a function called `circle` that takes a turtle, `t`, and radius, `r`, as parameters and that
draws an approximate circle by invoking `polygon` with an appropriate length and number of sides. Test your function with a range of values of `r`.

Hint: ﬁgure out the circumference of the circle and make sure that `length * n = circumference`.

Another hint: if `bob` is too slow for you, you can speed him up by changing `bob.delay`, which is the time between moves, in seconds.
`bob.delay = 0.01` ought to get him moving.

5. Make a more general version of `circle` called `arc` that takes an additional parameter `angle`, which
determines what fraction of a circle to draw. angle is in units of degrees, so when `angle=360, arc` should draw a complete circle.

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