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Current status of e-learning systems

15 January, 2016 - 09:49

The rate and speed with which technology development propagation is spreading globally is astounding. Technology permeates every aspect of our lives. The internet has profoundly revolutionized our world. It has increased global connections and competition to an unprecedented level. It has had the greatest impact through the availability of limit less easily accessible information. It is a barrier-free entry to global markets. In fact, it has radically changed the way we live and do business. Recent advances in technology have made learning and training accessible on “anywhere at any time” basis through distributed learning technologies. In such a short time, media literacy has evolved and was transformed into digital media literacy. One such example is how the e-learning approach to education is transforming the global educational system. Hence, e-learning can be defined as: the delivery of online digital education on demand to learners anywhere (Afie Badawy, 2009). The vast developments in internet and multimedia technologies are the basic enabler of e-learning with content, consulting, technologies, services, and support being identified as the five key sectors of the e-learning industry (Gierlowski et al. 2009; Nagy.et al; 2005).

Research shows that e-learning comprises all forms of electronically supported learning and teaching. The information and communication systems, whether networked or not, serve as specific media to implement the learning process (Tavangarian et al. 2004). The core point is that the internet, a non-proprietary system, is advancing the creation and delivery of engaging e-learning tools that transcend typical time and space barriers. E-learning is essentially the computer and network-enabled transfer of skills and knowledge. E-learning applications and processes include web-based learning, computer-based learning, virtual classroom opportunities, and digital collaboration. Content is delivered via the internet, intranet/extranet, audio or video tape, satellite TV, and CD-ROM. It can be self-paced or instructor-led and includes media in the form of text, image, animation, streaming video and audio.

E-learning tools refer to the internet-based programs designed for instructional purposes, such as interactive multimedia displays or threaded electronic messaging. Web-based collaborative environments are a special category of e-learning tools which support a group of learners in achieving a common learning goal. A central consideration here is to shift the focus to the question of: how did E-learning technologies emerge and evolve? Conventional e-learning systems were based on instructional packets which were delivered to students using assignments. Evaluations and assessments were undertaken by the instructor. Conversely, the new e-learning places increased emphasis on social learning and use of social software such as blogs, wikis, podcasts, and virtual worlds.

In contrast to the traditional paradigm, e-learning assumes that knowledge (as meaning and understanding) is socially constructed. It follows that learning takes place through conversations about content and grounded interaction about problems and actions. Advocates of social learning claim that one of the best ways to learn something is to try to teach it to others (Seely, et al. 2008). There is also an increased use of virtual classrooms (online presentations delivered live) as an online learning platform and classroom for a diverse set of education providers.