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Learning Design: The missing component of e-learning

15 January, 2016 - 09:26
Available under Creative Commons-ShareAlike 4.0 International License. Download for free at http://cnx.org/contents/f6522dce-7e2b-47ac-8c82-8e2b72973784@7.2

The field of Learning Design 1 seeks to describe the “process” of education - the sequences of activities facilitated by an educator that are often at the heart of small group teaching. Consider this example:

An educator decides to break their seminar/tutorial class into small groups to debate an idea.Then each group reports back to the whole class. Then the whole class debates the differentgroup ideas. Then the educator presents an article from the literature with a new perspective.Finally, the whole class discusses how their initial debate compares to the ideas of the article.

    This example is typical of small group teaching around the world, and yet this dimension of education is notably missing from most of the e-learning technology field to date.

    Learning Design seeks to describe educational processes like the example above. In particular, it has a special focus on processes that involve group tasks, not merely individual students interacting with content on a screen - rather, students interact with each other over a series of structured tasks.

    Much of the work on Learning Design focuses on technology to automatically _run_ the sequence of student activities (facilitated by the educator via computers), but an activity in a Learning Design could be conducted without technology. Hence, a particular Learning Design may be a mixture of online and face-to face tasks (“blended learning”) or it could be conducted entirely face-to-face with no computers (in this case, the particular Learning Design acts as a standardised written description of the educational process - like a K-12 lesson plan). One way to think of a Learning Design system is as a workflow engine for collaborative activities. A particular Learning Design is like an educational recipe for a teacher - it describes ingredients (content) and instructions (process).

    Educators can share Learning Designs in the same way they can share content; but with the added benefit is that they are now sharing the teaching process, not just teaching content. The two main Learning Design initiatives globally (Coppercore 2 and related projects; and LAMS) are both are freely available as open source software, and both have online communities sharing Learning Designs as open content (Learning Networks for Learning Design at OUNL 3 - and the LAMS Community 4.

    The vision of how Learning Design could contribute to improving education was, for me, best articulated by Diana Laurillard 5 in the UK Government e-learning strategy in 2005. Point 89 says:

“We want to stimulate greater innovation in e-learning design to accelerate the development of thenext generation of e-learning. The focus should be on design flexibility for teachers and engagingactivity for learners. Flexible learning design packages would enable teachers in all sectors tobuild their own individual and collaborative learning activities around digital resources. Thiswould help them engage in designing and discussing new kinds of pedagogy, which is essential ifwe are to succeed in innovating and transforming teaching and learning.

    The benefit of Learning Design is that it provides educators with a way to describe and share the educational process (not just content). By fostering sharing, we not only improve education through open dissemination, but as educators can adapt and improve the Learning Designs they receive, and share the improved version back with a global audience of educators. This could lead to improved educational outcomes while at the same time reducing preparation time.